The communist state of Arstotzka has just ended a 6-year war with neighboring Kolechia and reclaimed its rightful half of the border town, Grestin. Your job as immigration inspector is to control the flow of people entering the Arstotzkan side of Grestin from Kolechia. Among the throngs of immigrants and visitors looking for work are hidden smugglers, spies, and terrorists. Using only the documents provided by travelers and the Ministry of Admission's primitive inspect, search, and fingerprint systems you must decide who can enter Arstotzka and who will be turned away or arrested.
If you’d told me three weeks ago that I’d one day enjoy deliberating over digital passports and entry permits for hours on end, I’d have labeled you a nut and the concept impossible. Luckily, I’ve since played Papers, Please, a distinctly Cold War-esque entry to the dwindling genre of point-and-click adventure. However, as its membership in the Indie club implies, Papers, Please innovates upon its core foundation—in this case, point-and-click storytelling. Rather than leisurely leading the player, it hoists you into a pressuring world of endless time trials. You play a border inspector who’s been forced into service by a labor lottery. Day after day, you begrudgingly walk to work with a 12-hour doom of repetition looming ahead of you,... Read Review