NeverDead will feature third-person action gameplay set in a fantasy and horror-influenced universe where supernatural battles between humans and extraordinary creatures blanket a vast city landscape. Gamers will wield a butterfly design-inspired sword and an arsenal of guns to decimate waves of ungodly enemies in the not-too-distant future. NeverDead begins in the waking hours of peace and calm, when the world is under threat of being consumed by a demonic plague. Centuries have passed since the world succumbed to an unforeseen shadow of evil, and a hero was made an immortal by demons. These demons have risen once again in the present day causing unrelenting mayhem reinforced by destructible environments within the game. Now using his immortalic regenerative powers re-assembling his own body to evade death, the hero carries out the only salvation the world will know, for he is Never Dead.
Oh, Konami. Always trying to branch out with new game ideas. We admire that, but the execution of some of these games leave something to be desired. Case in point – NeverDead, the brain child of producer Shinta Nojiri and the team at Rebellion Developments, had a unique head on its shoulders – literally – and then fell apart at the seams – also literally. The game features a demon hunter named Bryce Boltzmann, a guy who’s drowned himself in alcohol for years as he’s killed his fair share of monsters. And for good reason, as a demon lord named Astaroth (not to be confused with the SoulCalibur character) has killed his wife and cursed him with immortality. Sure, he can’t die, but for some god given reason,... Read Review