Developed for the Wii console through a collaboration by Nintendo and the world-renowned Team Ninja, this newest installment of the Metroid saga looks at the classic franchise from a new perspective: While much of the game is reminiscent of 2-D side-scrollers, players can switch the perspective into 3-D at any time as they explore the twisting passages of a derelict space station and delve deep into a cinematic, never-before-told story of bounty hunter Samus Aran’s past. This new approach uses a new control scheme in which players use the Wii Remote controller, held sideways, to battle enemies and navigate the expansive, gorgeous environments in classic Metroid fashion, then aim at the screen with the Wii Remote pointer to blast foes in first-person and hunt the world for clues and hidden passages.
Variety seems to be the model that the Metroid series sticks very closely to. From her side-scrolling NES days to her first-person adventures on more recent consoles, Samus Aran has always been at the forefront of variety. An evolving series, Metroid seemingly takes a different route with every few entries, and the latest game in the series, Metroid: Other M, is no exception. Combining a deep story with engaging first- and third-person gameplay, Team Ninja has crafted a unique experience on the Wii that doesn’t quite reach perfection, but certainly leaves a lasting impression.Samus sets out to investigate a distress signal referred to as “Baby’s Cry.” The heroine goes to the reported area and finds herself on an abandoned space station known as the Bottle Ship. Here, the lone bounty... Read Review