Two stories, two main characters, one epic experience: in Memoria, players travel through different time periods, while following two distinct protagonists: Sadja, a southern princess who wants to be a war hero, and Geron, a bird catcher who wants to lift a curse from his girlfriend. The game combines point & click gameplay with unique magic skills.
Adventure games always have their own brand of logic. You can't just turn a knob to open a door. Instead, you have to snap your fingers, chant an ancient melody, and tickle a summoned demon before you can even get a key to unlock the door. Daedalic Entertainment's The Night of the Rabbit, released earlier this year, contained some of this logic. Memoria, Daedalic's newest adventure game, doesn't. We should all be incredibly thankful for this. That's not to say that the game is easy. It's just that the game's puzzles rely on manipulation of gameplay mechanics instead of insane logic. The characters you control have unique powers to either repair/destroy items or control various ancient beings. Need to grab that item across the hall? Figure out... Read Review