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Screw the Vita, buy a PSP

Vito Gesualdi has five good reasons why you should consider skipping the Vita launch and investing in a PSP. Does he have a point, or is he just a cheap bastard? Read More

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Weekly Wrap-Up 5/6/11

Another week has passed, and GameZone has managed to pack more content on the site for our loyal readers. This week we look at the latest reviews and Read More


RUSE Review

Each battle is fought hard, each war hard fought, but the most difficult thought to accept is that to stand among the proud and free, lives must be lost. Such is the case in the often told stories of World War II, as many a sacrifice was made so that the rest of us may live as we do. R.U.S.E. puts the player in the shoes of a new army commander as he does his part to help the allies push the Nazi's back to Germany. While there are sure to be plenty of tanks, planes and infantry to assist in doing so, this game gives you access to the most important weapon of all: deception. This is what R.U.S.E. is based upon, and what separates it from the rest of the crowd. It's hard to believe that such a focus has been passed over for so long, because proper planning is one of the most important aspects of battle. Fortunately, R.U.S.E. succeeds in creating an entertaining experience based around confusing an opponent... or at the very least it has a clever guise to trick you into long sessions of play. It's one or the other. To start off, R.U.S.E. is a slower paced game then most RTS titles. One that is less reliant on the commander’s actions per minute and more so on planning the right balance of attacking, defending, and using special abilities (RUSEs) appropriately. It brings a whole new method of warfare into the RTS genre in the art of deception. The majority of the special abilities in this title are made to trick the opponent into believing what the player wants them to, all the while hiding the true plans until the troops are ready to strike. There are a bunch to choose from and favourites will quickly be developed, though to be truly successful it is a good idea to use all of them when appropriate. From spying on enemies or initiating radio silence to prevent opponents from seeing friendly units, to messing with enemy frequencies so they confuse small units with large ones and vise versa. There is sure to be one R.U.S.E. that puts a smirk on the face of its user, because messing with an opponent's head is just as fun as messing up their tank squad with a bombing run. Read More


Kombo\'s Weekly News Round-Up

  We had a huge week of exclusives here at Kombo, and on top of that, tons of news.  Leading our foray of weekly news and features was a double-whammy as we had an opportunity to play both Halo: Reach and Call of Duty: Black Ops.   Our own Mike Rougeau was able to go to San Francisco for a two-day event where he was able to play through the entire single-player campaign of Halo: Reach and he was able to play an entire day's worth of multiplayer.    In addition, the famous Jeff Grubb was able to get his hands on the multiplayer in Call of Duty: Black Ops for the first time. Get the previews and news after the break. Read More


The Magic of Early 90s 3D

Over twenty years ago, video games began taking their first painful steps into 3D spaces. This was a time when Atari's memory was fading fast and the Nintendo Entertainment System was becoming the kingpin of the gaming landscape. Console gaming would spend the next several years perfecting the art of 2D gaming goodness. Words such as “Project Reality” (the Nintendo 64) would be tossed around in magazines every so often, but the simple truth was that home-based polygon video games were years away, and most of the early stuff would be crude at best thanks to limited technology. If you wanted to see the latest and greatest mind blowing 3D gaming technology, you went to arcades. Familiar names like Atari Namco and Sega were in a silent arms race to develop the best, most powerful, most badass, and most boringly titled (“System 21” and “Model 2”... really guys?) custom video game hardware known to man. 3D games were a novelty in arcades for quite some time prior. While quarter munching 2D brawlers like Teenage Mutant Ninja Turtles and X-Men or competitive V.S. fighters like Street Fighter II and Fatal Fury were the cheap, reliable workhorses of the floor, every serious arcade operator had at least one super expensive monster 3D machine sitting in a dark corner drawing glares from mystified onlookers more accustomed to the crusty and familiar blocky image of a late gen NES title. Most of the early 3D game designs were crude and blocky, but nobody cared in the late 80s. Moving around in a 3D space with solid 3D objects floating all around you like a Weird Al music video was enough to impress back then. The hardware often ran hot and unreliably, and the cabinets were often mammoth, but they guzzled quarters like nobody's business. These were the trailblazers that tore down the walls and eventually brought 3D home. In this far removed time, outside of more mainstream brand names like Star Fox, nobody remembers these crude, flat-shaded pioneers. Let's take a look at some of the early 3D games that time forgot about... Read More


Capcom Slashing Marvel Vs. Capcom 2 & Other PSN Prices by Half, PS.Blog Contest

Capcom has revealed via the PlayStation.Blog that beginning today, they are offering Marvel vs. Capcom 2 by fifty percent for the next week. And following that? Another game each week, over the course of five weeks in total. $7.49 will get you MVC2, and on February 25th, the same price will net you Super Street Fighter II Turbo HD Remix. Following that, Super Puzzle Fighter II Turbo HD Remix drops to $4.99 on March 4th, with Age of Booty and 1942: Joint Strike going for the same price on March 11th and 18th, respectively. Read More