Max Caulfield has been absent from Arcadia Bay, Oregon for five years now. Upon returning home she discovers that Rachel Amber, a fellow senior at school, has disappeared under mysterious and rather uncomfortable circumstances. While trying to uncover the truth Max reunites with an old friend, Chloe, and makes a startling discovery: Max has the power to rewind time. Thus begins the story for a game that everyone here at Square Enix has fallen in love with. I know I've mentioned this before, but Life is Strange is something entirely different - we've teamed up with DONTNOD Entertainment (the guys and girls behind 'Remember Me') and they've delivered some amazing stuff. Each and every texture in Life is Strange time, what would you change? And would it turn out to be a change for the better or worse?
It's no secret that narrative-driven, episodic adventure games are making quite the resurgence, largely thanks to the efforts of Telltale Games and their licensed titles based on franchises that include Borderlands, Game of Thrones, The Walking Dead and even Back to the Future. The latest game that falls into that genre isn't coming from Telltale, nor is it based on an existing franchise. Square Enix and DONTNOD Entertainment's Life is Strange is an episodic story that doesn't rely too much on puzzle solving, or even pointing and clicking, but more-so on the story and character development with some sweet time traveling mechanics thrown in for good measure. Life is Strange revolves around Max Caulfield, a just-turned 18-year-old student at a prestigious... Read Review