Kingdoms of Amalur: Reckoning - Feature

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Game Summary

Immersing players in a rich, living, breathing open-world dripping with magic and rife with danger, underpinned by strong storytelling, Reckoning lets players define their destiny as they engage in intense action combat while exploring the huge, vibrant and varied world of Amalur as envisioned by the visionary creator of Spawn and acclaimed artist, Todd McFarlane. Designed by open-world RPG legend Ken Rolston, Reckoning offers players unparalleled choice in a world of infinite possibility. Together, the visionaries and development team behind Kingdoms of Amalur: Reckoning are creating a game that aims to forever change the RPG genre.

Kingdoms of Amalur: Reckoning Review

Kingdoms of Amalur: Reckoning has a lot to prove. With the constant mentions of R.A. Salvatore and Todd McFarlane, prominent names in Fantasy, I wouldn't be surprised if you're expecting a Skyrim killer within KoA. Calling it a Skyrim killer might be a stretch, but Reckoning is an extremely enjoyable Action RPG. Upon the start of my quest in Reckoning, I found the game to have more in common with the likes of the Fable series, rather than Skyrim. Your created character comes back from the dead at the fabled Well of Souls and learns that he actually doesn't have a fate, or rather, can control and change it at will. That means every pre-determined event that was foreshadowed by Fateweavers (essentially psychics) can be unraveled and changed by your hands. Fates,... Read Review

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