With a roster featuring over 30 hand-drawn and animated fighters, a number of detailed stages bursting with life, over a half dozen play modes, a refined fighting engine built for speed and complete with new moves and supers, a vastly improved Online mode, and a host of other additions, tweaks, and enhancements, THE KING OF FIGHTERS XIII represents a rebirth for one of gaming's longest tenured franchises and one of the most popular fighting brands ever. With the triumphant return of fan favorite characters like K', Mai, and Vice, extensive refinement of the core fighting engine based on community feedback, and vastly improved network functionality, THE KING OF FIGHTERS XIII represents the HD entry in the series that fans have been waiting for. Painstaking effort has been made to address every last concern following the last entry: fights play faster; the addition of over a half dozen play modes offers variety and replayability; the game's beautifully rendered and animated character sprites are better distinguished from the backgrounds-which happen to be richer and more detailed; the camera perspective is less restricted; fighters have more moves, including new supers and the all-new NEOMAX supers; and much, much more!
If it ain’t broke, why fix it? For years, SNK has been attracting brawlers from all over the world with its King of Fighters series, mixing up folks from past and present games (including Athena and the Ikari Warriors!) into one big smorgasbord of projectiles, throws, and super attacks. Each tournament has culminated into an epic battle, even though the somewhat-iffy King of Fighters XII left something to be desired. Probably due to the fact that series mainstay – and sexpot – Mai Shiranui wasn’t included. But now the ship has righted itself once more, and King of Fighters XIII, releasing through Atlus this time around, is a welcome return to form – and not just for Mai. First off, the fighting is slightly different than... Read Review