Simulate any basketball season - Past, present and future. Career Play - Begin the dynasty. Players age, improve and decline at different rates. Draft that rookie you need to help put you over the top. Staff Hiring Period- Compete for Scouts, Coaches and General Managers that age, retire, resign, and switch teams Control anywhere from 1 to 32 teams - the computer coach handles the rest. Multi-player Trades - Select up to up to four players a side. Accept trade proposals from a crafty computer GM. Each with their own strengths and weaknesses.