Inside a Star-filled Sky is an infinite, recursive, tactical shooter by award-winning designer Jason Rohrer (Passage, Between). What if you could enter an object in a level and find a level inside of it? What if you could enter an object in that level and find another level inside of that? What if you could change an enemy or a power-up from the inside? What if you could enter and change yourself? What if these levels inside levels inside levels went all the way down---and all the way up? Inside a Star-filled Sky is a hard, procedurally-generated shmup built around this core concept.
There's nothing quite like a super challenging retro-style shoot 'em up. The genre that captivated gamers back in the 80s was known for its punishing gameplay, and over the past couple of years, we've seen the shmup make a triumphant return. Inside a Star-Filled Sky from indie developer Jason Rohrer is similar to shooters that challenge you greatly, but it's also completely different. It's the type of game that will make you think, and it will probably cause some serious sensory overload ... if you understand it.When I first played Inside a Star-Filled Sky, I made the major mistake of thinking it was going to be like most modern shmups. Unfortunately, it was this erroneous state of mind that prevented me from enjoying the game early on. I played for a few minutes, expecting a challenge... Read Review