inFAMOUS: Second Son is the "third" installment of the inFAMOUS franchise, after inFAMOUS and in FAMOUS 2. It takes place in Seattle and stars Delsin Row, a 24 year-old hero (or anti-hero) who is convinced he's destined for greatness. After rescuing occupants from a fiery bus wreck, he discovers that he suddenly has the ability to direct, manipulate and even transform into smoke. It’s been seven years since the Cole McGrath episodes and the world has clearly changed. Anyone showing signs of being a so-called “bio-terrorist” is immediately handed over to the Department of Unified Protection (DUP) — a government agency created to ensure there is never a repeat of the catastrophic events of Empire City and New Marais. So Delsin, who has never been particularly respectful of authority, finds himself caught in the DUP dragnet – And decides he’s not going to go quietly.
It's no secret that open world games where players can let loose with a plethora of super-human abilities are a whole lot of fun. Spider-Man 2 taught us this in 2004, and numerous games have integrated this formula ever since. Has Sucker Punch refined the formula to perfection, or is it just a whole lot of smoke & mirrors? The original inFAMOUS introduced us to Cole McGrath, a man partly responsible for turning select individuals in super-powered Conduits that were able to manipulate various matter. "With great power, comes great responsibility." As cringeworthy as that quote is, it applied perfectly to the inFAMOUS games; where players could choose how they wanted to utilize their powers, be it for good or for evil. inFAMOUS Second Son follows the path of... Read Review