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Guitar Hero 5

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Dance Central Screenshot - 811651

Return of the Dance!

With my feet placed firmly on the metallic, several thousand dollar dance mat, I hit “Start” with confidence. The only problem was that this was Read More


DJ Hero 2 review

[Reprinted from] Everyone knows the 'wicka wicka' motion, which has as much to do with real DJing as a... Read More


Developer Interview: DJ Hero 2 Music Director

I recently had a chance to sit down with a couple of members of Freestyle games to talk DJ Hero 2 at an event held in San Francisco. The first on the list is Dan, and from him you’ll find info on what it was like creating the game, along with a couple of his favourite additions and songs in it. Read More


Top 10 Surprising Facts About Japanese Arcades

Japan. For some gamers, it is considered a "rakuen", a paradise, the promised land. For others, it is the bane of the industry itself. One thing, however, is most definitely clear. Like it or hate it, Japan is responsible for keeping the arcade industry alive, long after it died out in other parts of the world. Today's list represents a few little-known, surprising, or unexpected facts regarding Japan's arcades. Of course, before any list like this, a disclaimer: I have spent a great deal of time in Japan and have frequented several different types of arcades - however, this list is taken from my personal experiences and opinions, and as with many of these lists, your mileage may vary. That said, on to the list! Read More


Kombo's Weekly Round-Up: TGS 2010, Halo: Reach, Move, and More!

It was a busy week here at Kombo thanks to the Tokyo Game Show, which is trying to make a comeback from obscurity, and as a result, was filled with announcements from Japanese game developers, including the BIZZARRE announcement that Yakuza 4 will be a zombie game. Yeah, figure that one out.  We also got our hands on Sony's Move for the PlayStation 3, and have several reviews up for the launch games.  And, of course, there was the release of Halo: Reach, which apparently was a huge success, with $200 million in sales on day one. Unfortunately, 90% of those purchasers are still whiny little teenage boys, but with a new auto-mute feature for truly annoying players, Reach's online gameplay is better than ever.  Check out this week's news after the break and get caught up. There's a lot here, folks, because as usual, we cover everything that matters. Read More