Guilty Gear 2: Overture - Feature

Guilty Gear 2: Overture

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Guilty Gear 2: Overture News

New Guilty Gear Planned for PS3, 360

New Guilty Gear Planned for PS3, 360

Arc System Works' Guilty Gear franchise has become one of the most critically-acclaimed fighting series in the business today. The company tried something new this year with the release of BlazBlue: Calamity Trigger for the 360 and PS3, but is now set to bring the Guilty Gear franchise back to consoles, according to an interview with NowGamer. According to Daisuke Ishiwatari, a producer at Arc System Works, a new Guilty Gear is fully intended to be created for the PS3 and 360. Ishiwatari also confirmed that a crossover between BlazBlue and Guilty Gear could hapepen as well. Great. Let's just hope this is a legit 2D fighter, and not another 3D waste of time like Guilty Gear 2: Overture. Read More

kombo Dec 31, 2009 | Comments
'Xbox 360 Development is Easier,' Says Guilty Gear Creator

'Xbox 360 Development is Easier,' Says Guilty Gear Creator

I've always wondered why, in spite of the recent upturn in fortunes for Microsoft in Japan, some developers from that country continue to make Xbox/360 games. Such as Tecmo, with their entire run of Dead or Alive, and two Ninja Gaiden titles. I figured maybe they just had a broader appeal and better sales in the American market, and so developed for a popular American system. Simple enough, right? Well, according to Guilty Gear creator Daisuke Ishiwatari, the answer may be even simpler yet:It was easier for a small-and-mid-sized developer like us to develop a game for Xbox 360 than PS3. Also, since the main feature of the game is the network battle, XBOX 360 with organized network infrastructure was considered more suitable for the game. This GG2 was the first title that we took the overseas development into consideration and since Xbox 360 had been widely used especially in the U.S., we wanted to challenge the system. -- SiliconeraOk, so maybe it's more like a combination of the two. Still, some developers are saying that creating for the PS3 has become easier as they work more with it, which only stands to reason; you don't get any better at working with something by not doing anything. Read More

kombo Sep 10, 2008 | Comments