Guild Wars 2 is a visually stunning MMO that will offer players the epic grandeur of a massive role playing environment combined with the challenge of world-class player vs. player competition. Building on the success and lessons of Guild Wars, ArenaNet is creating an MMO that lets gamers play the way they want, while at the same time retaining the no-subscription-fee business model that has made the original Guild Wars so popular. Zhaitan's undead armies surged from the sea, hungry for the destruction of the five races of Tyria: the charr, a ferocious race of feline warriors; the asura, magical inventors of small size and great intellect; the norn, towering shapeshifters from the frigid northern lands; the sylvari, a mysterious young race of visionary plant folk; and the humans, an embattled but resilient people. Now heroes from the five races must set aside ancient rivalries and stand together against their common enemies.
It isn't easy to make a successful MMO these days. Just ask BioWare. They had a seemingly infallible formula, but it just showed that you can't rush an MMO that didn't offer content for the hardcore players who rush through leveling, not to mention that a subscription fee just isn't an option in the age of Free-2-Play. The original Guild Wars released in 2005, and while it was a drastic departure from standard MMORPGs and focused a lot more on PVP content, it did allow adopters to play without the burden of paying monthly and still enjoying everything the game has to offer. Between then and now, developer ArenaNet had a lot of time to figure out where the next game will be headed, how it will differ from the first, and what worked and what didn't. Needless to... Read Review