Get Even subtlety removes the classic division between single-player and multiplayer experiences to unfold two linked stories. The game's plot revolves around the memories of its central heroes which have a dramatic effect on how the game progresses. The route the player chooses to follow determines their personality as the game unfolds. The carefully crafted storyline mixes elements of thriller and horror with exploration. As these personality traits are revealed, the merging of single-player and multiplayer elements tighten. When players embark on a single-player mission, others on the network can join the quest as enemies, so players never know whether their opponents are human or CPU-based.
Platforms: PlayStation 4 (reviewed), Xbox One, PC Developer: The Farm 51 Publisher: Bandai Namco Entertainment MSRP: $29.99 Introduction: Originally announced in 2014, Get Even is a stealth/shooter that sees the main protagonist, Cole Black, trying to recount a series of events regarding a crime through the use of a VR-type headset. The technology in the headset is similar to that of the tech seen in the Animus in Assassin’s Creed or the machine used in the Jake Gyllenhaal film Source Code. In the game’s prologue, Black finds himself tracking down a missing girl. When he finds her strapped to a chair with a bomb strapped to her chest, things go south and he is knocked unconscious. Shortly after that, he wakes up outside an abandoned asylum and he... Read Review