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The Games That Don't Install Well on NXE, and How Much Room It Takes for Those That Do
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The Games That Don't Install Well on NXE, and How Much Room It Takes for Those That Do

One of the most hyped features (somewhere after Netflix and Avatars) of the New Xbox Experience is the ability to install games to the Xbox 360's hard drive. However, as Halo 3 has taught us, it's not quite a perfect procedure. In fact, it would seem that there is a small number of titles which don't really see any improvement when installed, thanks to the way the developers designed them. According to Destructoid, these titles are Big Bumpin', College Hoops 2k7, Pocket Bike Racers, Sneak King, Crackdown, Dead or Alive Xtreme 2, and Quake II from the Quake IV Bonus Disc (according to NeoGAF). Or, to put it in a different perspective, it's the three Burger King promo games, an out-of-date basketball game, a game most people bought just to get into the Halo 3 beta, and a game most people probably don't want anyone else knowing they own, anyway. Takes a bit of the sting out of it, I figure. So now we know which ones don't work. But of those that do work, how much space will they take up? This is a question that's no doubt on the minds of many... or at least, however many bought a 360 with a 20GB hard drive. Fortunately, Sean has compiled a list over at NeoGAF which answers that very question, along with a few notes here and there about the reduction in load times. However, he notes "I can't possibly verify all of these sizes/notes, just going off of what people tell me. If there's an error please correct it and be nice about it." For your Kombo Konvenience, the list is posted right after the kut... er, cut. Whew, that was close. Read More

Nothing's Safe Anymore, Criterion to Add Motorcycles and Nighttime to Burnout Paradise
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Nothing's Safe Anymore, Criterion to Add Motorcycles and Nighttime to Burnout Paradise

Why use four wheels when you can accomplish just as much using only two? It seems Criterion plans to beg this question with their August "Davis" update for Burnout Paradise. Yep, motorcycles are hitting the streets of Paradise City. Along with answering the ancient question of why Burnout cars don't have drivers (they were all remote controlling their cars from atop their motorcycles, duh), Criterion is going to give budding bikers their very own playgrounds. "Bikes will feature their own game modes, challenges and even some new locations tailored to fit their unique performance and handing characteristics," reads the press release. Continuing with the apparent theme of answering Burnout mysteries the gaming populace has taken for granted, Criterion's also giving us a glimpse at Paradise City after hours. Why did night never fall in Paradise City before? I really don't know, although I suppose the city could be located in Alaska. Anyway, when the sun sinks below the horizon, drivers exit the streets, giving novice players a chance to roam the city without fear of being broad-sided by random vehicles. Other than that, however, Criterion said little -- leaving room for rampant speculation. For instance, how will motorcycle crashes work? Will the rider go Flatout on us and rag-doll into comical shapes and poses, or will crashes be a tad more subdued? And what about vehicle interaction? Will cars and bikes be able to race one another? Questions aside, Criterion looks to live up to their promise of transforming Paradise City through downloadable content. Very nice, guys -- keep it up. Read More