Firewatch is a mystery set in the woods of Wyoming, where your only emotional lifeline is the person on the other end of a handheld radio. You play as a man named Henry who has retreated from his messy life to work as a fire lookout in the wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilderness safe. An especially hot and dry summer has everyone on edge. Your supervisor, a woman named Delilah, is available to you at all times over a small, handheld radio -- and is your only contact with the world you’ve left behind. But when something strange draws you out of your lookout tower and into the world, you’ll explore a wild and unknown environment, facing questions and making interpersonal choices that can build or destroy the only meaningful relationship you have.
Developer Campo Santo made a wise choice when marketing their game, Firewatch. Up until I finally played it, I had no idea what to expect. Was it a scary game? Was it a mystery? Was it a walking simulator with a whole lot of dialogue? Were there supernatural elements at play? What about those damn teenagers and their blasted fireworks? How does that fit in? Will I actually be putting out fires, or just watching out for them? The fact that this game had me guessing so much prior to even booting it up, was actually thrilling. Nowadays, we're spoonfed information months prior to a game's release, not only with trailers, but with actual in-depth breakdowns on what to expect when you play said game. So it was a breath of fresh, virtual Wyoming forest air when Firewatch was... Read Review