It’s all about the end of the world. You play the role of a scientist, trapped in the very second of the apocalypse, and the game is about discovering what has happened.
Everybody's Gone to the Rapture is an interactive piece of art that's fully driven by a narrative experience that you can unearth in a completely non-linear order, making it also one of the harder stories to "get." I don't consider it a game. Three years ago we got to interview The Chinese Room about Everybody's Gone to the Rapture, and while the 'game' they described is seemingly intact, it does sound like some parts were definitely changed. For one, they stated that it will control far closer to an FPS over Dear Esther, the developer's earlier title, and will allow players to sprint, crawl and jump. That's definitely no longer the case. The world is now explored at a liesurely (read: slow) pace, with the only other control given to the... Read Review