Dirt 3
It's sometimes easy to dilute a racing game to its basic core. Gran Turismo and Forza can be reduced to a "gas, break, and turn" concept, for example
It's sometimes easy to dilute a racing game to its basic core. Gran Turismo and Forza can be reduced to a "gas, break, and turn" concept, for example
When a developer makes a sequel, usually one expects a return to the comfortable and expected. A good sequel builds on the foundation of its predeces