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Successful horror is 90% unpredictability and 10% actual creepiness. Look no further than Slender: The Eight Pages for a perfect example -- the monster itself looks ridiculous, but it gave so many people nightmares because it was unpredictable. Daylight is a new game that attempts to expand on Slender's concept but fails utterly in that vital 90%. Daylight wears its game design on... Read Review

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