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Dark Messiah of Might & Magic

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Bioshock 2 Expands to Fourth Development Studio

Rapture ain't what it used to be, folks. It seems Andrew Ryan's underwater utopia has sprung a few leaks in its last couple years of disuse. This week, Take-Two announced that Arkane Studios (Arx Fatalis, Dark Messiah of Might and Magic) will be joining 2K Marin, 2K Australia, and Digital Extremes (Dark Sector, Unreal Tournament 2004) in getting the sequel into stores before the end of the year. 2K Australia co-developed the original Bioshock alongside 2K Boston, so a multi-studio arrangement isn't new for the series. Meanwhile, 2K Marin handled the PS3 port, so they are presumably doing the same for the sequel. According to Alyssa Finley, producer at 2K Marin, "we've been working closely with...Digital Extremes for our robust multiplayer experience." So that just leaves Arkane Studios. "Under the direction and leadership of 2K Marin, Arkane is assisting in the creation of levels that embody the aesthetic and gameplay ideals that make BioShock such a unique and exciting experience," says Finley. What do you think? With all these developers, will Bioshock 2 be able to preserve the original's seamlessness and authenticity? There is that saying about too many cooks in the kitchen. Read More


The Games That Don't Install Well on NXE, and How Much Room It Takes for Those That Do

One of the most hyped features (somewhere after Netflix and Avatars) of the New Xbox Experience is the ability to install games to the Xbox 360's hard drive. However, as Halo 3 has taught us, it's not quite a perfect procedure. In fact, it would seem that there is a small number of titles which don't really see any improvement when installed, thanks to the way the developers designed them. According to Destructoid, these titles are Big Bumpin', College Hoops 2k7, Pocket Bike Racers, Sneak King, Crackdown, Dead or Alive Xtreme 2, and Quake II from the Quake IV Bonus Disc (according to NeoGAF). Or, to put it in a different perspective, it's the three Burger King promo games, an out-of-date basketball game, a game most people bought just to get into the Halo 3 beta, and a game most people probably don't want anyone else knowing they own, anyway. Takes a bit of the sting out of it, I figure. So now we know which ones don't work. But of those that do work, how much space will they take up? This is a question that's no doubt on the minds of many... or at least, however many bought a 360 with a 20GB hard drive. Fortunately, Sean has compiled a list over at NeoGAF which answers that very question, along with a few notes here and there about the reduction in load times. However, he notes "I can't possibly verify all of these sizes/notes, just going off of what people tell me. If there's an error please correct it and be nice about it." For your Kombo Konvenience, the list is posted right after the kut... er, cut. Whew, that was close. Read More