An exclusive Zo� Mode production for OneBigGame, the videogames industry-wide charity initiative, Chime pits gamers against the melody in this all-new puzzle experience: Players place blocks against the clock, remix famous artists and contribute to children's charities around the world. More than 60 percent of the purchase price of Chime will be donated to charities around the world, helping those who need it the most. Chime is all about placing shapes on a grid to make music. Gamers control a single shape at a time, and can move, rotate, and then place it on the grid. A beatline moves across the grid in time with the music, and sets off events when it hits placed shapes. Quads are created by placing shapes in solid blocks of 3x3 or more. When a quad is completed and the beat line hits, different musical samples are triggered dependent on its shape. The size of the quad denotes the score, and multipliers can be achieved by having several quads on the screen at once. Once the beatline hits a completed quad, it is stamped down into the grid, earning the player coverage. Put simply, place blocks to create quads, create quads to gain coverage, and gain coverage to fill the grid. Chime features two modes to explore and conquer; five fantastic songs by world-famous musicians � including Moby and Paul Hartnoll (Orbital); multiple difficulty levels; and different playing grids with a variety of shape-sets. Chime also offers full Xbox LIVE Arcade leaderboard support so players can impress the world with their musical talent and promote goodwill.
At first glance, Chime for the Xbox Live Arcade will remind people of two games, Lumines and Tetris. Though it doesn't play like either, it borrows elements from both. Chime is a music puzzle game that tasks players to use different geometric shapes made up of squares to make quad shapes, while also filling up an overall grid. That means putting different pieces together to make shapes 3x3, 4x4, and up. The musical element comes into play with the scrolling bar which counts as four measures in the song, much like in the game Lumines. When the player puts quads together and the scrolling bar goes over each successful quad, it intensifies the music, plays different samples and simultaneously builds up the player's score. To achieve multipliers, the player must successfully keep creating... Read Review