An exclusive Zo� Mode production for OneBigGame, the videogames industry-wide
charity initiative, Chime pits gamers against the melody in this all-new puzzle
experience: Players place blocks against the clock, remix famous artists and
contribute to children's charities around the world. More than 60 percent of the
purchase price of Chime will be donated to charities around the world, helping
those who need it the most.
Chime is all about placing shapes on a grid to make music. Gamers control a
single shape at a time, and can move, rotate, and then place it on the grid. A
beatline moves across the grid in time with the music, and sets off events when
it hits placed shapes. Quads are created by placing shapes in solid blocks of
3x3 or more. When a quad is completed and the beat line hits, different musical
samples are triggered dependent on its shape. The size of the quad denotes the
score, and multipliers can be achieved by having several quads on the screen at
once. Once the beatline hits a completed quad, it is stamped down into the grid,
earning the player coverage. Put simply, place blocks to create quads, create
quads to gain coverage, and gain coverage to fill the grid.
Chime features two modes to explore and conquer; five fantastic songs by
world-famous musicians � including Moby and Paul Hartnoll (Orbital); multiple
difficulty levels; and different playing grids with a variety of shape-sets.
Chime also offers full Xbox LIVE Arcade leaderboard support so players can
impress the world with their musical talent and promote goodwill.