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Cheats for Castlevania: The Dracula X Chronicles

Alternate Stage 5

  • PSP
  • Unlock

Defeat Death in Stage 5, then go to Alternate Stage 4 and defeat Camilla.

The Stairs' Shaft

  • PSP
  • Glitch

If you're looking for a useful tip to get through the game easily, consider the following glitch. This glitch allows you to pass through walls, floors, across pits, and more. You can basically bypass almost everything once you fall through the floor. Useful to get through some tough areas full of annoying monsters, to obtain some items not possible early in the game and/or to obtain others easily. In order to accomplish this glitch successfully, you must first head to any staircase. Climb up to the middle of the stairs and stop. Then, walk back down to the lowest step.

 

From here, press down, and then quickly press backwards (pressing both simultaneously). If done properly, the character will have a foot on the stairs and another foot in or underneath or behind the floor you're trying to breach (that the stairs are connected to). When you see this, release back on the d-pad, and the character will fall completely through the floor to a glitched area underneath the stage

.

If the glitch doesn't work, make sure of two things: that your character isn't facing the staircase, and that you're pressing down and backwards simultaneously. Also keep in mind that depending on where you are, the glitch may not work properly. You may get stuck and have to reset the game in certain areas. Maria is also preferable to Richter because she can jump higher and hence get out of these glitched areas more easily.

SotN - Keep your inventory(Alucard Sword,Alucard Shield,etc.)

  • PSP
  • Glitch

To keep your default inventory at the beginning of the game ( the stuff that Death takes), you must first beat the game once and use the advanced luck cheat. Proceed right until you reach the room just before you meet Death for the first time. Kill the first two Wargs( giant wolves) or jump over them, and then jump over the third, but don't kill it. Now, get into your inventory and unequip all of your items,EXCEPT the Lapis Lazuli. Exit the inventory and continue. Jump into the last Warg. If you've done this correctly, you'll be sent flying across the next screen, past Death and into the next room, with all of your equipment! DON'T FALL IN THE GAP IN THE FLOOR ABOVE YOU!!! 


If you do, the glitch will not work.

Level Select code for Origional Rondo of Blood

  • PSP
  • Game Code
Level Select for Rondo of Blood X-X!V''Q

New Modes in Symphony of the Night

  • PSP
  • Unlock
Play as Alucard, with 99 luck and the Lapis lazuli (+20 luck) accessory (completing the game isn't required) X-X!V''Q
Play as Alucard, with the Axe Lord armor AXEARMOR
Play as Maria Renard MARIA
Play as Richter Belmont RICHTER

Saving Annette

  • PSP
  • hint

Annette is located in Stage 7. You first need to rescue Terra and Iris to be able to do this.

In the first room of the clock tower section, break the red pillar statue and push the switch behind it. Next, climb to the top where there's a small cog wheel and locked door in the upper right corner. Hit the cog wheel until the door opens and enter that. In this next area, kill the hawk to obtain the key. Hold on to it for now.

Next, in the last room of the clock tower section, you'll see a locked door. DO NOT USE THE KEY here (as its a fake room) and instead proceed upward until you see a crystal pillar blocking another switch. Like before, break the pillar to push the switch. Now go back down to where the locked door is. If done correctly, a new area should have opened up below with another locked door below the first one. Open the new/lowest locked door and after a cutscene, you'll save Annette.

You can come back here again in later playthroughs to find a room with several candles that drop moneybags and the Stopwatch subweapon if you're using Richter.

How To Save Tera

  • PSP
  • hint

She's found in Alternate Stage 3:

Go through the stage until you get to the very end of the first half. You'll see your first door and a small plateform underneath that appears to be a dead end. Simply jump under the door and hit the wall, from the top to the bottom. Go down the stairs there and you'll save Tera.

Richter's Secret Long Whip Attack

  • PSP
  • hint

Richter's whip can be extended secretly!

If you press forward two times just after pressing the attack button, Richter's whip will extend slightly, making it easier to hit some enemies. You'll know it works when the whip turns white during the animation. It can also be done while jumping and crouching, you just have to hold the crouch button while pressing forward two times.

Unlock Symphony of the Night

  • PSP
  • unlock

In Stage 2, while the minotaur is chasing Richter, immediately fall into the first hole in the ground. You will not die, but instead be taken into the sewers. Play the level out normally and defeat the boss. Afterwards, you will be taken to Stage 3' (this is different from the normal Stage 3!).

 

In Stage 3', whenever the path branches, taken the upper route. Make sure you obtain the "axe" subweapon sometime during the stage. Eventually, you will meet a skeletal snake that is attached to a wall. Nearby is a vine-like cage; use the axe to cut it. It now serves as a platform for Richter to jump to the upper ledges. Continue along the upper ledges until you see a breakable tombstone. Inside is the item that unlocks Symphony of the Night. Return to the main menu to play it.

How to Save Iris

  • PSP
  • hint

She's found in Alternate Stage 4.

Simply keep going through the stage (do not go down the waterfall on the raft yet). Go all the way across this part of the stage until you notice a blue frog. Don't kill it. Instead jump over/avoid it and let it stay close. It will follow to the end of this particular part of the stage to a row of frog statues. It will jump on the only pillar that doesn't have a frong statue on it and lower a plateform in the middle of this section of the stage. Go down the stairs and follow the path until you get to the end where there is a gate. Iris is awaiting there.