Bulletstorm tells the story of a futuristic confederation protected by an elite band of mercenaries: Dead Echo. When Dead Echo members Grayson Hunt and Ishi Sato learn they've been working for the wrong side, they're betrayed by their commander and exiled to the far reaches of the galaxy. In Bulletstorm, Grayson and Ishi find themselves surrounded by hordes of mutants and flesh eating gangs in an abandoned paradise. They have two objectives: get off the planet alive, and exact revenge on the man who sent them there. Players step into the role of Grayson Hunt complete with an arsenal of over-the-top combat moves and outrageously large guns. Bulletstorm’s array of distinct ‘skillshots’ produces unprecedented levels of frantic gameplay and yell-inducing satisfaction. The skillshot system rewards players for inciting mayhem in the most creative way possible. The more insane the skillshot, the more points players collect to upgrade their character and unlock weapons, which then allows them to execute even more creative moves and exaggerated skillshots.
From all of the pre-release hype you would think that Bulletstorm is the next triple-A franchise from Epic. Hyped to hell and back by one Mr. Cliff Bleszinski and developed by People Can Fly, the team behind Painkiller, Bulletstorm definitely feels like it should be the “next big thing.” It is certainly unique, rewarding players for smartly performing creative kills in a cartoonishly violent world. It’s childish and immature, and there is a sense of pride in that. Downright fun, gleeful and self-aware, yet some serious flaws keep Buletstorm from reaching its full potential. For all of the trailers showing off the creative and violent ways to kill, very little has been shown of what the game is actually about. Killing neon-colored enemies would get old... Read Review