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Kombo\'s Weekly News Round-Up

  We had a huge week of exclusives here at Kombo, and on top of that, tons of news.  Leading our foray of weekly news and features was a double-whammy as we had an opportunity to play both Halo: Reach and Call of Duty: Black Ops.   Our own Mike Rougeau was able to go to San Francisco for a two-day event where he was able to play through the entire single-player campaign of Halo: Reach and he was able to play an entire day's worth of multiplayer.    In addition, the famous Jeff Grubb was able to get his hands on the multiplayer in Call of Duty: Black Ops for the first time. Get the previews and news after the break. Read More

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Welcome to Kombo\'s Halo: Reach Hands-on Blowout

Before I start gushing, let's get this table of contents out of the way: I. Hands-on with Nightfall II. Hands-on with Tip of the Spear III. Hands-on with Firefight IV. Hands-on with Forge World V. Hands-on with Multiplayer VI. A Chat with Brian Jarrard Part I VII. A Chat with Brian Jarrard Part II (There, Bungie likes 7s, right?) Bungie, I swear to god, you have been too good to me all my life. First, you change the way we play shooters on consoles forever. Then, you change the way we play shooter on consoles online, followed by a satisfying conclusion to an epic trilogy (how often does that happen?) and a gritty spinoff. And as if all that wasn't enough, you go and invite me to an exclusive event in San Francisco to hang out with you and play Halo: Reach for two whole days straight? Wow, Bungie. Seriously. You're the coolest. Welcome to Kombo's Halo: Reach blowout. Read More

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Halo: Reach: A Chat with Brian Jarrard Part II

Bungie's Community Director Brian Jarrard is a serious authority on all things Halo, be that the subtleties of Reach's campaign narrative or sweet custom Firefight scenarios like "SN1PERTIMEZ." That's why we were so excited to get a chance to chat with him last week in San Francisco. In part II, we talk about the future of Bungie, Halo and the Master Chief, character cameos in Reach, space battles, and more. Plus, Brian admits that they "absolutely" knew all along that September 14 is my birthday. I knew it! Check out part I here, and don't forget our hands-on blowout! Read More

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Halo: Reach: A Chat with Brian Jarrard Part I

Bungie's Community Director Brian Jarrard is a serious authority on all things Halo, be that the subtleties of Reach's campaign narrative or sweet custom Firefight scenarios like "SN1PERTIMEZ." That's why we were so excited to get a chance to chat with him last week in San Francisco. In part I, we ask Brian about Bungie's motivations behind a lot of the changes in Reach, including why they chose that particular chapter of the Halo lore, making sure the game lived up to expectations, and more. Check out part 2 here, and don't forget our hands-on blowout! Read More

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Weekly Round-Up: 3D Without the Glasses, Two Worlds 2, BioShock Infinite, and So Much More!

This week is full of exciting news, folks. Our own Jeff Grub produced an excellent video that explains just how Nintendo managed to produce 3D effects on the 3DS without the need for dorky glasses. It not only was a huge hit here on our site but was picked up by Kotaku, Joystiq, and pretty much every major blog out there. A big win for us, Jeff, and of course, our readers because that means we're creating the type of content that people across the net appreciate. You, obviously, know we always do, but it's nice to get that extra bit of recognition from the big fish in the pond, no?  Beyond Jeff's video, we have Mike Rougeau's awesome two-part interview with Jake DiGennaro on the upcoming RPG Two Worlds 2, we have reviews of Singularity, Red Dead Redemption's Legends and Killers DLC, and Madden NFL 11. And, of course, we have all the news that's worth covering this week in gaming. (There's this little thing called BioShock Infinite that looks pretty cool.) Hit the jump to catch up on this week's news in a heartbeat with our Weekly Round-Up! Read More

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Halo: Reach Info Blowout: Forge World, Forge FX And Racing

  Halo: Reach is almost here. About a month away, in fact. And what's interesting is that a lot of non-Halo fans are also getting intrigued by the game. And with information like Bungie released on their blog today, who can blame them? A summary of the new info follows after the break. Read More

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Rumor: Dragon Age: Origins Ultimate Edition Inbound

For those few people who haven't succumbed to BioWare's magic and played Dragon Age: Origins yet, waiting may have been the right thing to do. GameStop listings appeared for an "Ultimate Edition" of the excellent RPG yesterday. They were quickly removed after news got out, presumably after a few polite words from EA and BioWare. Details after the jump. Read More

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FIFA 11's Personality+ Will Affect Goalkeepers, Too

Our FIFA 11 blowout continues today with more information from the fact sheet EA Sports and EA Canada sent over on Friday. EA tantalizingly revealed a huge number of details on Personality+, and improved goalkeeper awareness (which we already had a preview of in 2010 FIFA World Cup South Africa. Personality+ will dictate how goalkeepers play, and one thing's guaranteed - they will be much less susceptible to the dreaded lob shot. Read More

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Look Behind You, A Three-Headed PS3! Tales of Monkey Island Comes to PSN

Charles "Broken Sword" Cecil is often quoted as saying "the adventure game is dead." But Telltale games are doing their best to prove him wrong. First they brought Sam & Max to the Xbox, Wii and PS3. Now Tales of Monkey Island is coming to PSN. Adventure gamers the world over can rejoice at the latest entries in Guybrush Threepwood's piratical farce. Hit the jump for more. Read More

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Rock Band 3 Blowout: Fender Guitars, Pro Mode, New Features and More

Harmonix has officially jumped the gun, in every sense of the phrase, today unveiling every detail of Rock Band 3 through a virtual flood of press releases. Between a partnership with Fender, the new realistic pro mode, and a slew of other new peripherals, features and game modes, it is a freaking doozy. Hit the jump for more details than you can even handle. Read More