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A World of Keflings

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A World of Keflings PAX Trailer Looks Promising

I WILL IMPALE YOU ON MY GIANT HOOP EARRING! If you're anything like me, you've been doing your best for the last couple years to ignore the casual Xbox Live Arcade push championed by Microsoft's me-too Avatars. But when something like the new trailer for NinjaBee's upcoming A World of Keflings lands in the Kombo inbox, I almost start to think that I may have missed some interesting games. Hit the jump for the trailer. Read More


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A Kingdom for Keflings Interview Reveals Game Details

A Kingdom for Keflings. Sure, this info hit the web a few days back, our little eyes may have scanned over it. But hey, at least now we're giving the title a little attention. I just hope the giants don't come to make us pay. Okay, so, we just told you about this title in the form of a trailer. A Kingdom for Keflings looks to be an imaginative and inspired title for Xbox Live. NinjaBee, of course, is responsible for titles like Cloning Clyde and Outpost Kaloki X. Well, IGN.com scored an interview with Steve Taylor, President of NinjaBee, that explores the details of the game a little further. Here are some highlights... "The objective is to build a Kingdom for the Keflings that live in a little valley. Officially, you "win" the game when you build a castle! There's actually a bit more you can do after the castle in terms of customizing your kingdom, but that's the official goal (and, naturally, it earns you the big Achievement)..." "There are more than 75 unique components and more than 50 different buildings to be built from those components." "The game is somewhat sandbox-like in design. There are no distinct levels, just a growing changing world like you'd find in other city builders. There is a tech tree to explore, but there's plenty of room for taking a custom path and making a lot of personal decisions on how and when and where to build what. Different decisions affect the general flow of the kingdom in different ways, so it's fun to play the game again and do things differently. There are also quests that players can follow to earn more points and get upgrades, or they can be completely ignored." "Up to four players can build an entire kingdom cooperatively over Xbox Live. Online play focuses on the same mechanics as single-player play, and adds a few unique elements." Truthfully, I'm most excited for that last bit. Online, giant coop seems incredible. Check the source link below for the full interview from IGN.com. Read More